Crab Rhapsody [TBD]
Description
Crab Rhapsody is a fast-paced 3D action game where a lone crab warrior must ascend a deadly tower to rescue the kidnapped memebers of his favorite rock band!
Combines interactive music based on the band members you have rescued and a high-flying physics sand box mechanic to hook in players, along with the expressive titular player character.
Technical Director and Lead Designer
Engine: Unity
- 2023 BAFTA Finalist for Student Game Project
- Followed the agile development process, with distinct sprints and task breakdowns for each of the major milestones: Vertical Slice, Alpha, Beta & Release Candidate.
- Worked with a team size that went from 3 to 7 people over the course of a year long production.
- Responsible for all systems & technical design, and in-engine implementation including the following systems/components:
- Kinematic Character Controller with custom collision detection.
- Core physics sandbox mechanic with custom force resolution.
- Grab/throw system, along with weapon interaction.
- High-level game systems such as meta-economy, save loading and cinematic handling.
- Procedural level generation system using modular level componenets.
- Baseline Enemy AI behavior and weapon/combat dynamics.
- Integrated and designed in Wwise as audio middleware.
- Optimized the game through both code and asset management, keeping track of framrate, draw calls, shadowcasters and screen tricounts.
- Organized technical project structure including asset pipelines and scene structures.
- Website Page
- Steam Page