Interactive Globe Traversal
Description
- A tool that allows for pathing and traversal over a globe in Unity. It can be used to build a map or transportation system.
- Paths are dynamically generated when travel is initated, and can be customized during runtime to form parabolas, sine waves or custom curves.
- Path generation is mathematically skewed to prevent travel near/through the poles, to simulate real-world traversal.
- Locations are loaded from a stored database and dynamically placed on the surface of the globe.
Details
- Made in Unity3D.
- Selecting purple icons will initiate travel to those points
- Built for Learning Yogi