Interactive Globe Traversal

Embedded Game

Description

  • A tool that allows for pathing and traversal over a globe in Unity. It can be used to build a map or transportation system.
  • Paths are dynamically generated when travel is initated, and can be customized during runtime to form parabolas, sine waves or custom curves.
  • Path generation is mathematically skewed to prevent travel near/through the poles, to simulate real-world traversal.
  • Locations are loaded from a stored database and dynamically placed on the surface of the globe.

Details

  • Made in Unity3D.
  • Selecting purple icons will initiate travel to those points
  • Built for Learning Yogi