Sanketh Bhat

Game Designer & Developer // sankethcb@gmail.com

Work Experience

Interactive Research Intern

USC Institute for Creative Technologies
  • Designed & developed an interactive sandbox for Virtual Humans - conversational humanoid characters driven by both local and cloud based AI services.
  • Worked inside of the Rapid Integration & Development Environment (RIDE) platform inside of Unity.
  • Developed behavior: Speech Recognition, Text to Speech, Natural Language Processing, Non-verbal behavior generation
  • Services Used: AWS, Azure and Google cloud services.
May 2023 - August 2023

Walden, A Game - Graduate Research Assistant

Games Innovation Lab, University of Southern California
  • Helping in solving crashes and implementing optimizations for lower end machines and Chromebooks.
  • Working closely with the lead programmer to get familiar with the codebase and project specifications.
  • Game Website
September 2021 - May 2023

The Alchemist’s Garden - Game & Narrative Designer

Born Global
  • Designed and prototyped an educational game about biomimicry using Unity in a team size of 4.
  • Created various design and narrative documentation to supplement gameplay and worldbuilding.
  • Game demo was showcased at the World Biodiversity Forum ‘22 hosted in Davos, Switzerland.
June 2022 - August 2022

Atlas Mission - Game Designer & Developer

Learning Yogi
  • Designed a series of educational 2D games for 2-8 year old children that fit into a mobile platform with an overarching epic narrative.
  • Each game was designed with a specific curriculum in mind for education. This included literacy, maths, logic & critical thinking.
  • Worked with a diverse team of designers, artists & developers spread across the world.
  • Researched & developed tools & game prototypes in Unity, taking on a hybrid designer/developer role.
  • Company Website
  • Atlas Mission
  • Android Store Link // iOS Store Link
October 2019 - June 2021

Game Development Tutorial Programmer

School of Interactive Games & Media, Rochester Institute of Technology
  • Created programming examples for an ongoing open source tutorial collection.
  • Primarily in C++ using the OpenGL pipeline for graphical based examples.
  • Tutorials consisted of 2D physics & kinematics, OpenGL examples (including PBR), pathfinding & spatial partitioning.
  • Document Link
May 2018 - August 2018, May 2019 - August 2019

Teaching Assistant - College Physics I

Department of Science, Rochester Institute of Technology
  • Worked with students in lab sessions and hosted weekly out of classroom workshops for students requiring extra help.
  • Assisted the professor both with grading and creating content for the class
Aug 2016 - May 2018

Tutorial Designer & Developer

Mimyk Medical Simulations
  • Designed two tutorial games for Mimyk’s endoscopy simulation equipment in Unity3D.
  • Solely developed concepts and prototypes for the tutorials using the endoscopy simulator hardware as a game controller.
  • Attended weekly meetings where the team discussed requirements and reviewed the work done.
  • Company Website
June 2016 - Aug 2016

Education

University of Southern California

Master of Fine Arts
Interactive Media

Annenberg Fellow 2022-2023

GPA: 4.00 [Current]

August 2021 - May 2024[Expected]

Rochester Institute of Technology

Bachelor of Science
Game Design & Development
Minor in Creative Writing

Summa Cum Laude

GPA: 3.88

August 2015 - August 2019

Portfolio

Crab Rhapsody [Steam - TBA]

A fast paced 3D action game about a lone crab warrior trying to rescue a rock band.

Grandma Green [iOS - 2023]

A comfy, heartwarming gardening sim about a spunky Grandma and her magical Golems!

Welcome to Tomodachi Academy!

Short interactive adventure game made as a collabartion with the Tokyo School of the Arts

Are You smarter than the American Healthcare System?

A simple quiz game highlighting a well known issue

Curiosity Kills The Cat

A short interactive mystery. Made in 3 weeks in a 3 person team.

Into The Fold

2D Platformer made for the GMTK Game Jam 2021


Skills // Achievements

Game Development & Tools
Programming Languages
Others
  • Shaderlab
  • Monogame
  • DirectX
  • Visual Studio & Visual Studio Code

Achievements
  • 2023 BAFTA Finalist for Student Game
  • USC Annenberg Fellow 2022-2023
  • Graduated Summa Cum Laude
  • RIT Dean's List, 2015 - 2019

  • RIT Presidential Scholarship